Paolina's Portfolio
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Quick VR Projects Summary

 

Virtual Reality Projects

 

Scholars VR

Project Description:

A new take on how someone can experience scholarly works. The project has three main objectives: First, serve as a medium of knowledge transfer to users, to criticize the modern state of academia through satire, and challenge the norm of scholarly writing. Lastly it should also demonstrate the potential of VR as a learning tool

My Role

ScholarsVR was my final project of my undergraduate degree at UBC. I was responsible for the coordination of the design team, level design, UX design and user testing.

Scholars VR, 2019 - 2020

 

Volumetric Capture in Medical Training, 2019

Volumetric Capture in Medical Training

Project description:

This project will capture live medical training to be played back in a Volumetric format. The goal of this project is to democratize learning to students distributed across the province as it has traditionally been difficult to connect patient volunteers with staff and students. Through the use of technology MedIT hopes to create a rich and equal learning opportunity for all medical students.

My Role

In this project I was responsible for the 3D and UX design. While this was one of the most challenging projects if have taken on it was also a great learning experience and a lot of fun.

 

Stanley Park Geography VR Field Trip

Project description

The project focuses on Stanley park as virtual reality experience, with 3D spatial environment models, ground level photogrammetry, and the Unity game engine. Using a combination of cutting edge techniques and technologies, the Geography VR team is in the process of creating a fully interactive virtual space that allows students to learn about their surroundings from a different perspective.

My Role

I took part in this project as a UX designer and my tasks included improving the user experience, design and finding bugs in the project.

Stanley Park Geography VR Field Trip, 2018

Stanley Park Geography VR Field Trip, 2018

 
Main Mall Hustle, 2017 - 2018

Main Mall Hustle, 2017 - 2018

Main Mall Hustle

Project Description:

Picture this: Your class starts in 10 minutes and you haven’t had coffee. You come out of the Nest Building, your favorite hangout spot on UBC’s Vancouver campus. Take a look around and what do you see? Most days – a sea of people. Your goal right now is to get from one side of UBC’s crowded “Main Mall” to the other in time for your next class. Easier said than done. For one thing, there’s the constant construction. It’s like a permanent obstacle course out there! Then there are all those pesky squirrels. And of course, there are thousands of other students trying to get from one building to the next and they haven’t had coffee either. The timer starts, and you set off. Good luck doing the Main Mall Hustle. Remember: don’t be late for class!

My Role

This was my first project with the UBC Emerging Media Lab and introduced me to Virtual Reality and 3D Modeling. Here I started developing my skills using Unity, Maya and Blender as one of the Designers of this project.