ScholarsVR
PROJECT DESCRIPTION:
A new take on how someone can experience scholarly works. The project has three main objectives: First, serve as a medium of knowledge transfer to users, to criticize the modern state of academia through satire, and challenge the norm of scholarly writing. Lastly it should also demonstrate the potential of VR as a learning tool
MY ROLE
ScholarsVR was my final project during my time as an undergraduate at the University of British Columbia. I was responsible for the coordination of the design team, level design, UX design and user testing.
Please click the button below to go to the official EML project website.